Win32Forth Version 6.06

List of all CODE and COLON definitions.


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

- B -


NAME Stack Comment File
B ( -- ) show the previous bunch of lines Utils.f
B#+> ( n1 n2 -- ) store byte n1 into element n2 Primutil.f
B#-> ( n1 n2 -- ) store byte n1 into element n2 Primutil.f
B/FLOAT STRUCT.F
B_BALL-ENVIRONMENT Bounce3d.f
B_BOUNCING-ENVIRONMENT fcp3d.f
BACK-FIND-TEXT-AGAIN ( -- ) Wined.f
BACK-TAB { \ hlsts hcsts hleds hceds -- } Wined.f
BACKGROUND { color_object \ theDC -- } COLORS.F
BACKPATCH ( backpatch a forward reference to here ) 486ASM.F
BASE-TOGGLE ( -- ) Debug.f
BCD-CHAR! ( char n -- ) FLOAT.F
BCD-CHAR@ ( n -- char ) FLOAT.F
BDMOVE ( from to -- ) fcp101.f
BEEP! ( frequency duration-ms -- ) Primutil.f
BEEP-INIT ( -- ) initialize beep to new parameters Utils.f
BEEP2DROP ( adr len -- ) Wined.f
BEEPER ( -- ) Wined.f
BEEPME ( -- ) Window.f
BEGIN Fkernel.f
BEGIN-DIALOG { id x y cx cy -- addr0 addr1 7 } DIALOGRC.F
BEGIN-PAINT ( -- ) Window.f
BEGIN-RESSOURCE ( ---- -- a 6 ) DIALOGRC.F
BEGINBP ( -- ) stop at beginning again Wined.f
BETWEEN ( n1 low high -- f1 ) f1=true if ((n1 >= low) & (n1 <= high)) Fkernel.f
BG@ ( -- background ) Primutil.f
BI-WH@ ( BitmapFileHeader - w h ) BMPDOT.F
BIG-CURSOR ( -- ) set a block cursor Primutil.f
BIN ( - ) TOOLSET.F
BINARY Fkernel.f
BINOPT: ( -- ) define a new nameless optimizer OPTIMIZE.F
BIT! ( n 1/0 bit# - n-bit! ) puts a bit ( 1/0 ) in n TOOLSET.F
BIT@ ( n bit# - bit ) TOOLSET.F
BITMAX ( n1 -- ) set max bits for any following bit fields Class.f
BITS { nbits -- } define an 'nbits' bit field in prev data item Class.f
BLACK_PIECE ( - ) fcp3d.f
BLACK_SQUARE ( - ) fcp3d.f
BLKMESSAGE ( n1 -- ) BLOCK.F
BLOCK ( n1 -- a1 ) Get block n1 into memory BLOCK.F
BLOCK BLOCK.F
BLOCK-EXT BLOCK.F
BND ( addr op -- addr' ) DIS486.F
BODY> ( pfa -- cfa ) Fkernel.f
BOLD ( -- ) Wined.f
BOUNCE-INSIDE ( - ) Bounce3d.f
BOUNCE_XY1 ( x2 y2 x1 y1 -- x2 y2 x1 y1 ) WINDEMO.F
BOUNCE_XY2 ( x1 y1 x2 y2 -- x1 y1 x2 y2 ) WINDEMO.F
BOUNCING_BALL ( - ) Bounce3d.f
BOUNCING_SIZE! ( bouncing fbouncing_size - ) Opengl.f
BOUND-COMPILE ( compile the bound instruction ) 486ASM.F
BOUNDS ( adr len -- lim first ) calculate loop bounds from adr,len Fkernel.f
BOX ( f: width height depth - ) Opengl.f
BOX_SIZES! ( adr-struct-box - ) Opengl.f
BOX_SIZES@ ( adr-struct-box - ) Opengl.f
BRA ( addr op -- addr' ) DIS486.F
BREAKER ( -- ) just a blace to put a breakpoint if needed Primutil.f
BREAKER1 ISPY.F
BREAKER2 ISPY.F
BREAKER3 ISPY.F
BREAKPOPUP ( -- ) make the next POPUP break an an new line Menu.f
BROWSE ( -- ) BROWSE a particular file Utils.f
BROWSE" ( -- ) set the browser command string Utils.f
BROWSE-TOGGLE ( -- ) Wined.f
BS-COMPILE ( compile a bit scan instruction, and also selector validation ) 486ASM.F
BSEARCH ( key array count -- index flag ) binsearch.f
BSF ( addr op -- addr' ) DIS486.F
BSP ( addr op -- addr' ) DIS486.F
BSR ( addr op -- addr' ) DIS486.F
BSWAP-COMPILE ( compile BSWAP ) 486ASM.F
BTX ( addr op -- addr' ) DIS486.F
BUBBLEUP ( n1 --- ) move buffer # n1 to end of list BLOCK.F
BUF#>BUFADDR ( n1 --- a1 ) Calculate address a1 of buffer n1. BLOCK.F
BUF-EMIT ( c1 -- ) DBGSRC2.F
BUF-TYPE ( a1 n1 -- ) DBGSRC2.F
BUFFER ( n1 -- a1 ) Assign least used buffer to rec n1 BLOCK.F
BUFFER>SCREEN ( - ) Opengl.f
BUFLOAD ( file-name - ) TOOLSET.F
BUFWRITE ( file-name - ) TOOLSET.F
BUILD ( -- ) makes words that define other words BUILD.F
BUILD" ( -- ) the building part of a defining word BUILD.F
BUILD-CALLBACK ( n1 -- a1 a2 ) define a callback procedure CALLBACK.f
BUILD-CANDIDATE-TABLE ( -- ) dfc.F
BUILD-INDEX ( --- ) HYPER.F
BUILD-INDEX-MESSAGE { index$ -- } HYPER.F
BUTTON+H ( -- n1 ) BUTTON.F
BUTTON+H ( -- n1 ) BUTTON.F
BUTTON+H ( -- n1 ) BUTTON.F
BUTTON+V ( -- n1 ) BUTTON.F
BUTTONINFO" ( -- ) set the info for latest button or control CONTROL.F
BYE" ( -- ) TOOLSET.F
BYTE ( -- ) byte (8bit) instance variable Class.f
BYTE STRUCT.F
BYTE-ARRAY ( n1 -- ) compile time Primutil.f
BYTE-SORT ( a1 n1 -- ) perform in place sort buffer a1 of n1 bytes Fkernel.f
BYTE-SORT ( a1 n1 -- ) perform in place sort buffer a1 of n1 bytes primcode.f
BYTE-STR-INST ( byte string instructions ) 486ASM.F
BYTES ( n -- ) unstructure array of bytes Class.f
BYTES/PIXEL? ( BitmapFileHeader - #bytes/pixel ) BMPDOT.F

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Created on June 22nd, 2003 by Dirk Busch.